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Traveller-digest    Wednesday, November 17 1999    Volume 1999 : Number 1355<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Disabling Weapons<BR>
Re: Arts and Culture in and around 3I<BR>
Re: Traveller pronounciation guide<BR>
Re: IRC Traveller Channel<BR>
Re: Arts and Culture in and around 3I AND X-Files scenarios in Trav<BR>
Re ST the Motion[less] Picture<BR>
Re: Arts and Culture in and around 3I<BR>
Re: Traveller pronounciation<BR>
Re: Scriptwriting<BR>
Re: That explains the =?iso-8859-1?Q?=91Don=92t?= throw Eggs  at  the PM  Act, =?iso-8859-1?Q?1915=92?= then ......<BR>
Re: Traveller pronounciation guide<BR>
Re : Tourism in the 3I (was Arts and Culture in the 3I)<BR>
Re: Traveller pronounciation guide<BR>
Re: some thoughts about racing<BR>
Re: some thoughts about racing<BR>
Re: off to the Races<BR>
Re: off to the Races<BR>
Re: off to the Races<BR>
Re: off to the Races<BR>
Re: Re First E-mail<BR>
Re: Disabling Weapons<BR>
Re: off to the Races<BR>
Starship Disabling Weapons<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 12:49:06 +1100<BR>
From: "Robert O'Connor" <robocon@ozemail.com.au><BR>
Subject: Re: Disabling Weapons<BR>
<BR>
Bill Hostman wrote :-<BR>
> Several interesting non-lethal solutions have been put forward... but our<BR>
> resident medico has failed to mention at least one obvious one:<BR>
> <BR>
> subsonics. <BR>
<BR>
I wrote :-<BR>
> i. Disorienting agents<BR>
> - smoke, hallucinogens, light, sonics, other sensory distractors.<BR>
<BR>
'Sonics' includes infra-, ultra-, and audible frequencies, yes?<BR>
<BR>
<Subsonics><BR>
> They are directional, nausea inducing (they disturb a variety of<BR>
> systems, including the vestibular and digestive), and can safely be used<BR>
> with CS or other flamables, as they do not induce that much heating.<BR>
<BR>
There are problems with organ resonance at high enough power levels<BR>
(well below the 220dB level required to bore through concrete). IIRC<BR>
hollow organs e.g. stomach and intestine can be disrupted with<BR>
infrasound.<BR>
	You are correct in that cavitation and heating effects are not an issue<BR>
until you get to ultrasound frequencies in the megahertz range (a<BR>
'juiced up' diagnostic ultrasound machine could be quite dangerous, if<BR>
you could touch someone with the transducer).<BR>
<BR>
> Another possibility, at least in the traveller universe:<BR>
> Psionicological field inhibitors.<BR>
The logical thing to use would be mini-Empress Wave generators -<BR>
psionically assault the crowd, or induce feelings of hopelessness, etc.<BR>
	Canon more or less prohibits the 'mechanical' duplication of psionics<BR>
until well above Impy TLs, anyway (but gravisonic modulation and<BR>
psi-shield fields are an obvious exception to this).<BR>
<BR>
> I do know that certain forms of RF have severe brain-disturbing<BR>
> tendancies...<BR>
EM induction. This is the basis of magnetic cortical stimulation which<BR>
has been used as an alternative to electroshock therapy in depression.<BR>
Works reasonably well (but not as well as 'dial a smile').<BR>
<BR>
At Traveller TLs... I think Imperial cultural mores prevent ranged<BR>
devices of this sort from being developed. Certainly possible though<BR>
given the perfomance of sensor tech.<BR>
<BR>
> Another idea: Use a damper field to increase decay in the area of a group<BR>
> of rioters.<BR>
The most abundant radioactive isotope in a human is potassium-40 (which<BR>
makes up 0.0118% of your body potassium or some 0.0157g in a 70kg male).<BR>
	This contributes about 30 millirem per year to the average annual<BR>
radiation exposure of 100 millirems.<BR>
	Fizzing that off might do some damage.<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 13:11:27 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Re: Arts and Culture in and around 3I<BR>
<BR>
Dear Folks -<BR>
<BR>
Graeme said:<BR>
>Only if your vacation is for 2 weeks. In my country 4 week vacations are<BR>
>the norm (we have it good).<BR>
<BR>
And Long Service Leave is around 3 months worth after 10 years of service... I'm<BR>
trying to work out what I'll do with mine...!<BR>
<BR>
One other thing: when I was in the NSW PS years ago, it had a 35-hr week (7-hr<BR>
days). The C'wealth has a 37.5 hr week (a weird 7 hr 21 min day). The states are<BR>
actually better off than the Commonwealth!<BR>
<BR>
Our current Agreement _here_ allows accrual of rec leave earned over the past 2<BR>
yrs 10 mths, which appears to translate to a max of around 50 days.<BR>
<BR>
>Any more ideas?<BR>
<BR>
Just what we have now, liners that tour out and around various destinations and<BR>
then return...<BR>
- ------------------------------------------------------------------------<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au<BR>
"I file things in historical order, with a hashing algorithm of gravity"<BR>
- ------------------------------------------------------------------------<BR>
REQ'D DISCLAIMER - material & opinions contained within are solely those<BR>
of the author and do not necessarily represent, in whole or in part, the<BR>
position of Centrelink or any other Commonwealth Government agency.<BR>
- ------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 13:12:15 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
Dear Folks -<BR>
<BR>
Erwin replied to Jed:<BR>
>>How do you say Efate?  Boughene? Pscias?  Is there a guide to<BR>
>>the pronounciation of system names?<BR>
><BR>
>For me, I say "eefayt", "bogeen" (with a hard G), and "syas". But that's me.<BR>
<BR>
Ah! The Bi-annual Traveller Pronounciation Thread! From memory, "Boughene" has<BR>
always appeared as an entrant in each previous contest.<BR>
<BR>
We dispensed with any attempts at a correct pronounciation and just call it<BR>
"Bognor". As in "Didn't we have a luv-er-ly time / The day we went to Bognor..."<BR>
<BR>
;-)<BR>
<BR>
(We do say "ef-ate", however... as in the F8 key on your keyboard.. it may be<BR>
significant that this is set to "DOWN" - ie "page down" - on IBM mainframes...)<BR>
<BR>
- ------------------------------------------------------------------------<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au<BR>
"I file things in historical order, with a hashing algorithm of gravity"<BR>
- ------------------------------------------------------------------------<BR>
REQ'D DISCLAIMER - material & opinions contained within are solely those<BR>
of the author and do not necessarily represent, in whole or in part, the<BR>
position of Centrelink or any other Commonwealth Government agency.<BR>
- ------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 21:17:28 -0500<BR>
From: "C Michael" <swordworlder@clinic.net><BR>
Subject: Re: IRC Traveller Channel<BR>
<BR>
Active and strong.  Many of us have joined IRC games that take us to other<BR>
channels a coupla nights per week, but there are usually four or five of us<BR>
hanging out there on week nights after 7 or 8 PM eastern.<BR>
<BR>
^^^^^^^^^^^^^^^^^^^^^^^^<BR>
   The Traveller Domain<BR>
http://www.downport.com<BR>
 Colin Michael, WebDev<BR>
<BR>
- ----- Original Message -----<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
>         Is that still active anymore?<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 13:26:12 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Re: Arts and Culture in and around 3I AND X-Files scenarios in Trav<BR>
<BR>
Dear Folks -<BR>
<BR>
Daniel and others have suggested this:<BR>
>But you might get the inverse, travelling entertainment. Picture it,<BR>
>"Carnies from the Stars",  "Cosmic Gypsies",  playing backsector<BR>
>mudballs, mining worlds and ag planets.<BR>
<BR>
Also see "The Circus" from E. E. "Doc" Smith's "Family d'Alembert" series:<BR>
performers from a heavy-grav world doing tricks that would break "normal" humans<BR>
in half. Also served as a great cover for espionage activities on behalf of<BR>
S.O.T.E. (Service Of The Empire).<BR>
<BR>
In terms of the nobility and empire background, the series is very<BR>
Traveller-esque - or maybe Trav was influenced by this series? The nobility<BR>
could almost be lifted wholesale and dropped into Trav without change... In<BR>
contrast to the Skylark and Lensmen series, it is more down-to-earth - it's not<BR>
galaxy-wide, for starters. ;-)  I thoroughly recommend reading this series if<BR>
you want to run an espionage-based Trav game, with a huge underlying conspiracy<BR>
that the PC's need to unravel.<BR>
<BR>
Wow, I've managed to tie two TML threads together with this posting!  :-)<BR>
- ------------------------------------------------------------------------<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au<BR>
"I file things in historical order, with a hashing algorithm of gravity"<BR>
- ------------------------------------------------------------------------<BR>
REQ'D DISCLAIMER - material & opinions contained within are solely those<BR>
of the author and do not necessarily represent, in whole or in part, the<BR>
position of Centrelink or any other Commonwealth Government agency.<BR>
- ------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 15 Nov 1999 17:54:46 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re ST the Motion[less] Picture<BR>
<BR>
>>Well, I think most fans were willing to forgive that long, slow pass<BR>
>>around the refitted Enterprise at the start of ST:TMP. But after that<BR>
>>they did kinda lose it.<BR>
><BR>
>I've spoken with people involved in the whole ST empire who swear the<BR>
>ST:TMP was just a quickie job to get the fans to shut up.  Klingons<BR>
>speaking Klingonese, long, loving pans over the Enterprise, characters<BR>
>trickling in like some 23rd Century talk show.. (let's have a big hand for<BR>
>Dr. McCoy, space hippie!)<BR>
<BR>
not entirely true. STTMP was supposed to be 2 hour TV Pilot. IE, about 1:20<BR>
of program. They stretched it out to the movie. The program ws to be called<BR>
ST:Phase II. They filled in the extra length with panoramic views. Having<BR>
seen the Phase II writer's guide, they were already planning on doing a<BR>
klingon language when they were pitching to get a pilot filmed.<BR>
<BR>
>ST:TWoK was supposed to be the first Trek film, but Ricardo Montalban (sp?)<BR>
>wasn't avalible until 1981.<BR>
<BR>
ST Ph II was started in 74, and not worked on seriously for a while. Your<BR>
statement seems interesting, can you provide a source? I've seen no<BR>
references to that in any of the tell-all books about the behind the<BR>
scenes. I do know, based upon published sources, that TWOK was delayed for<BR>
about a year, and that movies 2 and later were all done by the TV side of<BR>
paramount...<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 19:36:30 PST<BR>
From: "Gary Miles" <garyglennmiles@hotmail.com><BR>
Subject: Re: Arts and Culture in and around 3I<BR>
<BR>
><BR>
>But you might get the inverse, travelling entertainment.  Picture it,<BR>
>"Carnies from the Stars",  "Cosmic Gypsies",  playing backsector mudballs,<BR>
>...mining worlds and ag planets.  Bringing culture and live entertainment <BR>
>to<BR>
>the great beyond.   A well financed troop with a good ship might do a <BR>
>planet<BR>
>in a month and move on with the shows booked months in advance through<BR>
>booking agents and advance men/space roadies.   They might have a regular<BR>
>circuit hitting the same system every year or so with new acts and<BR>
>entertainments.    Its a great cover for PCs looking to hide out and/or<BR>
>pickup information about a subsector.   While I cannot think of the titles<BR>
>there is at least one series I have seen which uses this plot device.<BR>
>Anyone used this as a hook?  It has the advantage of linearity always a <BR>
>good<BR>
>thing if you are plotting "string of beads" campaign.<BR>
><BR>
>Dan<BR>
<BR>
Which brings to mind an excellent series of books by Barry Longyear, the <BR>
"Circus World" series. Circus World, City of Baraboo, and a couple of others <BR>
whose names escape me now. They tell of an interstellar circus, which <BR>
eventually crashes on a planet, and the society that develops on the planet <BR>
from the circus folk and roustabouts. HIGHLY recommended...<BR>
<BR>
Gary<BR>
<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 20:45:23 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Traveller pronounciation<BR>
<BR>
>How do you say Efate?  Boughene? Pscias?<BR>
<BR>
ee-FATE (rhymes with GATE or GREAT)<BR>
boo-GEEN (with a hard G)<BR>
SKY-is (the second syllable is the unstressed vowel sound<BR>
that I don't have a character for on my keyboard...)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 20:54:07 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Scriptwriting<BR>
<BR>
>I've spoken with people involved in the whole ST empire who swear the<BR>
>ST:TMP was just a quickie job to get the fans to shut up.  Klingons<BR>
>speaking Klingonese, long, loving pans over the Enterprise, characters<BR>
>trickling in like some 23rd Century talk show.. (let's have a big hand for<BR>
>Dr. McCoy, space hippie!)<BR>
><BR>
>ST:TWoK was supposed to be the first Trek film, but Ricardo Montalban (sp?)<BR>
>wasn't avalible until 1981.<BR>
<BR>
Nope. ST:TMP was originally what was supposed to be the pilot of a second<BR>
Star Trek series, one that would have had Decker as the first officer,<BR>
Ilia as the navigator, and Xon as science officer, with the occasional<BR>
guest appearance by Leonard Nimoy as Spock, retired from Star Fleet and<BR>
teaching on Vulcan.<BR>
<BR>
Then Star Wars comes out and makes big bucks at the box office, so Paramount<BR>
decides to scrap the TV series (which was iffy to begin with) and do a <BR>
feature film. Since everyone was crowing about the great special effects in<BR>
Star Wars, the powers-that-be at Paramount put in lots of special effects<BR>
shots; when the film came in overlong, they cut scenes of dialog instead<BR>
of effects shots.<BR>
<BR>
The end result was a snore. And when Paramount heard what Gene wanted to <BR>
do for the *second* ST film (Kirk & co. go back in time to prevent JFK's<BR>
assassination -- Spock becomes the hidden figure on the grassy knoll...),<BR>
TPTB @ Paramount give Gene an office and a title ("Creative Consultant")<BR>
and proceed to ignore him totally from there on in...<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 22:00:58 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: That explains the =?iso-8859-1?Q?=91Don=92t?= throw Eggs  at  the PM  Act, =?iso-8859-1?Q?1915=92?= then ......<BR>
<BR>
"Douglas E. Berry" wrote:<BR>
> <BR>
> At 04:55 PM 11/16/1999 -0600, you wrote:<BR>
> >cjbrain wrote:<BR>
> >><BR>
> >> From:   "David Healey"<BR>
> >> > That explains the 'Don't throw Eggs at the PM Act, 1915' then ......<BR>
> ><BR>
> >One question:  Are penguin eggs specifically addressed (one way or the<BR>
> >other) in the act?<BR>
> <BR>
> Those aren't eggs.  They're tiny little iMacs the penguins use to further<BR>
> their nefarious plots to rule the wor##2  ...error.. **(!<BR>
<BR>
You mean iMacs run Linux now?  Kewl!<BR>
> <BR>
> NO CARRIER<BR>
<BR>
Try looking in Charleston, SC (USS YORKTOWN) or NYC (USS INTREPID)....<BR>
<BR>
ObTrav:  A tie-in with the tourism thread - retired warships, converted<BR>
to museums, would likely be common tourist attractions in the Spinward<BR>
Marches.<BR>
<BR>
Of course, then the question becomes:  can the museum ships be<BR>
reactivated?  (I smell a TNE adventure here....)<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 21:17:18 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
>        Now, "milkbone" is probably translated as "human wants a fight", but<BR>
>we'll ignore that issue =).  Now, looking at the selected Gvegh words on<BR>
>pp22 and pp23 finds nothing "canon" for either "milk" or "bone".  I suppose<BR>
>you could presume that it'd be an imported foodstuff and use "zduekhnge<BR>
>foeloel koers" (literally "exotic friend foods", presuming that you never<BR>
>tell the speaker *what* Milkbone is used for on Terra). <BR>
<BR>
Snicker. My Traveller game has a Vargr engineer as the group's NPC. He<BR>
likes to snack on certain "cookies" that come from Terra, and no one has<BR>
had the heart (or courage?) to tell him what the cookies are really made<BR>
for.<BR>
<BR>
"These are great... sure you don't want one?"<BR>
<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 15:22:29 +1100<BR>
From: "Robert O'Connor" <robocon@ozemail.com.au><BR>
Subject: Re : Tourism in the 3I (was Arts and Culture in the 3I)<BR>
<BR>
G:T 'Far Trader' gives us an excellent quantification of passenger<BR>
volumes, as related to the various world parameters.<BR>
<BR>
Tourism must be fairly common, unless the passengers are all<BR>
businesspeople or celebrities of some shade or another.<BR>
<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 22:34:23 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
cos 90 wrote:<BR>
> <BR>
> >        Now, "milkbone" is probably translated as "human wants a fight", but<BR>
> >we'll ignore that issue =).  Now, looking at the selected Gvegh words on<BR>
> >pp22 and pp23 finds nothing "canon" for either "milk" or "bone".  I suppose<BR>
> >you could presume that it'd be an imported foodstuff and use "zduekhnge<BR>
> >foeloel koers" (literally "exotic friend foods", presuming that you never<BR>
> >tell the speaker *what* Milkbone is used for on Terra).<BR>
> <BR>
> Snicker. My Traveller game has a Vargr engineer as the group's NPC. He<BR>
> likes to snack on certain "cookies" that come from Terra, and no one has<BR>
> had the heart (or courage?) to tell him what the cookies are really made<BR>
> for.<BR>
> <BR>
> "These are great... sure you don't want one?"<BR>
<BR>
Were I one of those PCs, I would simply point out that, since Terra is<BR>
such a cosmopolitan world, a baking concern on Terra realized that there<BR>
would be a market for baked goods formulated to appeal to Vargr palates,<BR>
and that such goods are not quite as appetizing to monkey-boys. <BR>
Entirely true (though misleading), if one assumes that Vargr tastes in<BR>
food are roughly similar to those of Terran canines.  If there _is_ a<BR>
major difference in food preferences between Terran canines and their<BR>
uplifted Vargr (distant) cousins, then said Vargr engineer probably<BR>
would not be so enamored of the "cookies" in question.<BR>
<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 22:30:47 -0600<BR>
From: "Thomas Vickers" <redroach@flex.net><BR>
Subject: Re: some thoughts about racing<BR>
<BR>
One good thing about 2300 AD and alternate tech is that stutterwarps need to<BR>
discharge for 40 hours or so after going 7.7 ly<BR>
An engineering roll can delay this need to discharge for 1 day or so past<BR>
the 7.7 ly limit<BR>
This has made for an interesting race idea for 2300.<BR>
<BR>
Any such technical problems for traveller?  Precise jump exiting? Exiting<BR>
closer to way points?<BR>
<BR>
Just some thoughts<BR>
<BR>
TV<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 22:54:12 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: some thoughts about racing<BR>
<BR>
Thomas Vickers wrote:<BR>
> <BR>
> One good thing about 2300 AD and alternate tech is that stutterwarps need to<BR>
> discharge for 40 hours or so after going 7.7 ly<BR>
> An engineering roll can delay this need to discharge for 1 day or so past<BR>
> the 7.7 ly limit<BR>
> This has made for an interesting race idea for 2300.<BR>
> <BR>
> Any such technical problems for traveller?  Precise jump exiting? Exiting<BR>
> closer to way points?<BR>
<BR>
Well, in my referee's TU, ships can exit jumpspace closer than 100<BR>
diameters from a major celestial body, if the astrogator, pilot, and<BR>
engineer all roll successfully (difficulty is based on intended distance<BR>
of jump exit from the body in question).  The nearest jump I've seen in<BR>
our campaign has been 10 diameters from a planet (we were dropping a<BR>
battalion of jump troops), which required (IIRC) Formidable [3D] rolls. <BR>
My character (the commander of the regiment to which the jump troops<BR>
were assigned) would not have allowed the risk of jumping closer than 10<BR>
diameters (had the issue been suggested by the Navy), due to the<BR>
increased risks to all ships in the jump.  He would rather have given up<BR>
a portion of tactical surprise, than risk a ship with some of _his_<BR>
soldiers catastrophically misjumping.<BR>
<BR>
Of course, YPMV (your parsecage may vary)....<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 20:53:51 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: off to the Races<BR>
<BR>
In mail you write:<BR>
<BR>
> Racing will be simply an exercise in computing. Given any course, whether or<BR>
> not it includes direction changes, it will be an easy exercise in TL10+<BR>
> computing to find an optimal course. You just start your ship on a<BR>
> preprogrammed course and wait for it to cross the finish line. To make<BR>
> racing interesting, you need some sort of dynamic inputs.<BR>
<BR>
One of the details in Rocket Jockey was that "our hero" used a course<BR>
to Mercury that cut a *lot* closer to the Sun than anybody thought was<BR>
safe. <BR>
<BR>
It's not *just* your thrust (or delta-v for reaction drives). It's also<BR>
things like what sort of stresses your ship may be able to take, and<BR>
just how close to redline you are willing to push those stresses. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 20:57:08 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: off to the Races<BR>
<BR>
In mail you write:<BR>
<BR>
> Douglas E. Berry writes:<BR>
>> There was an article in an old issue of Roleplayer about magnetic sail<BR>
>> vehicles.  That'd make an interesting race vehicle for these solar regattas<BR>
>> we're discussing.  Much higher accelerations than solar sails, and<BR>
>> interesting possibilities in gas giant systems.<BR>
><BR>
> There's some stuff about Magsails on the web as well.  It would be much more <BR>
> interesting than solar sail racing because the solar wind is significantly <BR>
> less consistent than sunlight.<BR>
<BR>
Solar sails use *both* the solar wind *and* light pressure.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 20:58:10 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: off to the Races<BR>
<BR>
In mail you write:<BR>
<BR>
>><BR>
>> Ban computers.<BR>
>><BR>
>> You and your team have to figure your course based on the known position<BR>
> of<BR>
>> the waypoints at the start, and manually input any course corrections.<BR>
>> That makes it *very* interesting.<BR>
>> --<BR>
>><BR>
><BR>
> How do you manuever any distance in space safely without using a computer?<BR>
<BR>
It's not *that* hard, especially with ships that can do the sort of<BR>
"constant boost" that most Traveller ships do.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 20:59:22 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: off to the Races<BR>
<BR>
In mail you write:<BR>
<BR>
> The problem is that things move *really* fast in space. How fast is the<BR>
> Earth moving in its orbit? How fast are the other planets moving? I believe<BR>
> that manuevering in space to the extent you would need to participate in an<BR>
> interplanetary race is infeasible without computer assistance.<BR>
<BR>
Earth orbits at 30-40 km/sec (too lazy to look up the exact figure). At<BR>
1 g, constant boost, you hit 40 km/sec in 1 hour, 6 minutes and 40<BR>
seconds. <BR>
<BR>
With thruster plate drives that can operate all thru the inner system,<BR>
you can simply *look up* the position of the target planet at various<BR>
points in the future, figure the distance versus your accel (don't<BR>
forget to allow for turnover halfway!) and aim at more or less the<BR>
point it'll be at when you get there.<BR>
<BR>
Solar gravity and other factors will throw you off a bit, but you can<BR>
*manually* correct for the errors. <BR>
<BR>
With a 1-g or more, constant boost ship, you can almost literally<BR>
"point and go". There are better trajectories than the one you'd get<BR>
that way. But if you aim for where you expect the planet to be, you are<BR>
close enough to an optimum orbit that it doesn't make a lot of<BR>
difference. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 21:08:50 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Re First E-mail<BR>
<BR>
In mail you write:<BR>
<BR>
>>Absolutely true. But I am thinking of Vilani megacorps rather than<BR>
>>modern American companies. They will certainly have a different take on<BR>
>>records storage.<BR>
>><BR>
>>as for the first e-mail...it probably didn' last long after being<BR>
>>read...disk storage was mighty scarce in those days...<BR>
<BR>
Well, one BBS locally started archiving early. All but the first month<BR>
or so of traffic is saved on floppies. I've goty copies og much of it.<BR>
And the sysop is *slowly* putting up sections of the archives on his<BR>
web site. Check out backwater.com.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 21:12:00 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Disabling Weapons<BR>
<BR>
In mail you write:<BR>
<BR>
> Several interesting non-lethal solutions have been put forward... but our<BR>
> resident medico has failed to mention at least one obvious one:<BR>
><BR>
> subsonics. They are directional, nausea inducing (they disturb a variety of<BR>
> systems, including the vestibular and digestive), and can safely be used<BR>
> with CS or other flamables, as they do not induce that much heating.<BR>
<BR>
Subsonics have a couple of "show stopper" problems. First, due to the<BR>
*huge* wavelengths, the emitters have to be huge too. And second, again<BR>
because of the huge wavelengths, you can't shield your people from<BR>
them. <BR>
<BR>
> Another idea: Use a damper field to increase decay in the area of a group<BR>
> of rioters. Human biosystems have many chemicals with radioactive<BR>
> components (including Iodine and calcium)... by inducing radioactive decay<BR>
> inthe few radioactives in the system you can get some strange result<BR>
> chemicals... Or at least get some really high neutron decay. Social<BR>
> Darwinism in Action: Riot, and We'll make YOU glow. The disintegrators of<BR>
> TL 17-22 are basically enhanced dampers, if I read the descriptions<BR>
> right....<BR>
<BR>
Alas, far too many *building materials* (like granite!) will be even<BR>
more strongly affected than living tissue. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 21:32:46 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: off to the Races<BR>
<BR>
- --- Leonard Erickson <shadow@krypton.rain.com> wrote:<BR>
> In mail you write:<BR>
> <BR>
> > The problem is that things move *really* fast in<BR>
> space. How fast is the<BR>
> > Earth moving in its orbit? How fast are the other<BR>
> planets moving? I believe<BR>
> > that manuevering in space to the extent you would<BR>
> need to participate in an<BR>
> > interplanetary race is infeasible without computer<BR>
> assistance.<BR>
<BR>
Yeah, sure stuff moves fast in space, but remember,<BR>
computers only do what humans can do, only much<BR>
faster. When we have computers to do the clacs, we<BR>
have them calculate every second's postion, every last<BR>
little thing - then forget something obvious like one<BR>
lot of calcs using imperial measurements, another lot<BR>
using metric (see NASA's failed mission to Mars). The<BR>
crews of the Apollo missions all took slide riles with<BR>
them, and manually checked the computer's calcs; they<BR>
didn't trust their lives with them. They did about 10<BR>
km/sec. Recall also during the movie "Apollo 13" when<BR>
the pilot uses the earth's terminator (day/night<BR>
shadow line) to change the craft's course, and keep it<BR>
steady.<BR>
<BR>
It's hard, but it can be done.<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Bid and sell for free at http://auctions.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 22:42:10 -0700<BR>
From: "Legate Legion" <legate@futureone.com><BR>
Subject: Starship Disabling Weapons<BR>
<BR>
    I have been thinking about this, & well playing Master of Orion 2, & I<BR>
was wondering, how would you capture a ship, with canon Traveller Technology<BR>
without bashing the hell out of it?<BR>
    Would you use an Ionic Weapon?  Or a Mazer?<BR>
    A player in the party has got his hands on a TL-15 Patrol Cruiser<BR>
(Standard Class-T out of MT, but with minor mods, like better Air-to-Surface<BR>
Weapons) & his character has Engineering-5, & wants to create an Ionic<BR>
Weapon to disable rather than kill other ships.<BR>
<BR>
Legate Legion<BR>
ICQ # 8973001<BR>
legate@futureone.com<BR>
http://www.futureone.com/~legate/index.htm<BR>
<BR>
"A man may fight for many things; his country, his principles, his friends,<BR>
the glistening tear on the cheek of a golden child. But personally, I'd<BR>
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of<BR>
French porn." - Edmund Blackadder<BR>
<BR>
"I am a Ranger. We live for the One, we die for the One. We go to the dark<BR>
places where no one else dares venture! We stand on the bridge and no one<BR>
passes. Entil'zha Veni!"<BR>
<BR>
Rome did not create a great empire by having meetings, they did it by<BR>
killing all those who opposed them<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1355<BR>
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